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How To Destroy Alarm Horizon Zero Dawn

Bandit Camps are just as they sound, congregations of enemy bandits that can be found around the map. Your goal in each one, of which at that place are six total, is to basically eliminate all of the bandits inside past any means necessary. Each bandit army camp has two staples, also the bandits of form, to them, an alarm and prisoners. The alert is detectable by your Focus and is some kind of electrical pole with a green sac hanging from it; shoot this green sac with an arrow (preferably a precision arrow) to destroy it.

Prisoners are held by the bandits in cages and you can free them past just walking upwardly to them and belongings the designated button. Once freed, the prisoners volition go around and assail the bandits of their own complimentary will, but yous don't become whatsoever actress rewards for freeing them and they tin can cause more problems than not. Upon killing all of the bandits in a military camp, it volition exist liberated and two things volition happen. The camp will spawn a merchant and you will exist able to utilize it as a fast travel point.

Devils Thirst Bandit Camp

You will likely go an inkling of these as you go north from the Main Embrace Gate and happen upon a campfire with a merchant. Just n of that campfire will be someone named Null, who asks you to help him with taking downwardly a bandit camp. This particular camp is located to the north, in the Devil's Thirst area. Nil tin can be found just outside the camp, to the west, overlooking it. Talk to him to get an overview of the campsite, showcasing the warning and a cage with some captives.

All bandit camps have an alarm that can be shot to disable it (left). They also feature prisoners that can be set free (right).

All bandit camps take an alarm that tin can be shot to disable it (left). They also feature prisoners that can be set gratis (correct).

If the bandits sound the alarm, that means you lot'll accept to fight more of the thugs. Should you lot manage to release the prisoners, then they will assist you in fighting off the bandits. Information technology's optional to exercise either of these two things and in that location'southward no actress advantage for doing them, so it's up to your discretion. There are ii means to arroyo the bandit camps, either doing them stealthily or run in with bows blazing, literally or not. The former is a better approach, as it limits the harm you will take yourself, then showtime off by picking any stragglers nearly the bridge.

Being able to marking your targets and see where they are with your Focus volition aid a lot. Once you lot thin the herd a bit, the get-go thing yous should do is disable the warning, which you can do by but shooting it with an arrow. Note that saving a prisoner volition likely brand it so the others will exist alerted, since the prisoner will freely attack without abandon. The bandits inside the ruins might exist trickier to impale, unless yous can manage to draw them out. Once all of the bandits are dead, speak to Jom, who will ask permission to motility in with some others (it doesn't matter and they volition move in regardless). Speak with Null outside of the campsite to get your reward.

Hollow Fort Brigand Army camp

This bandit military camp is located northwest of Devil's Grief and is recommended as level 25. There are a few noteworthy things most this, such as some enemies taking more than one headshot to kill, who are marked with a skull when you tag them. These are considered leaders and cannot be stealth killed without the Leader Strike skill. There is one Bandit Heavy that has a Firespitter weapon, which can deal some heavy impairment if you are unprepared.

The prisoners, when freed, practice brand for some nice distraction, merely if you lot're keeping to the shadows, then they will make information technology difficult to do that, since they head straight out into the open up with no concern for their lives. If you take the Sharpshot Bow and the Double Shot skill, then loading ii arrows at the same time into a leader's head volition usually impale them. One thing you should ever do in a bandit camp is disable the warning, only by shooting it with an arrow of some kind.

Two-Teeth Bandit Camp

You will find this brigand camp not too far southeast from Daytower; it'south in the mountains there. Every bit usual, the bandit camps are pretty much all the same, but you might have an easier time approaching this from the northernmost route that is going to the camp from the west. At that place is a single bandit up hither and it will pb to some loftier ground, where yous'll observe the alarm and the prisoners, should you wish to rescue them, which you probably don't since they tin blow your comprehend.

Keep to the top at Two-Teeth to gain a height advantage (left). Be careful of the elite here, as he carries a powerful weapon (right).

Keep to the top at 2-Teeth to proceeds a pinnacle advantage (left). Be careful of the elite here, equally he carries a powerful weapon (right).

All of the enemies you confront will be normal bandits, except for 1 Bandit Heavy that is equipped with a heavy weapon. So, you will desire to articulate out the upper area and so apply that higher ground to start taking out the ones below you. This is a fairly easy bandit camp, due to the slight separation of altitude, lack of elite enemies and just limited numbers of bandits, so you should have no trouble at all with clearing the identify.

Gatelands Bandit Camp

West of the Copper Deeps Tallneck will be this bandit camp, which has multiple approaches to information technology. By far the best approach will be on the southern side, where you lot tin notice some ledges to catch to reach the southern wooden wall. From this position, it is possible to selection off a few of the bandits, including a sniper on said wall, as well as the alarm for the camp. Once you lot've exhausted your options for targets, enter the master campsite and tag the rest of the bandits.

You'll detect that all simply one of them are ordinary bandits, so one headshot with a Precision Pointer will accept them downwardly. The Bandit Heavy is the one with a skull under its tag and is equipped with a Firespitter heavy weapon, so if you get seen, quickly take out this bandit to avoid taking big damage. Overall, the camp is fairly easy and shouldn't take likewise long to clear it.

Shattered Kiln Bandit Camp

Yous will discover this brigand camp to the south of Maker's End in the northwest corner of the map. Y'all will likely be approaching this camp from the southeast, where yous should detect two bandits in watchtowers, who you tin can easily pick off from outside of the camp with precision arrows. One affair you will observe is that in that location are many more Elite bandits at this military camp, which was something similar to the Hollow Fort Bandit Army camp.

Circle the perimeter of the campsite, picking off whatever stragglers or bandits in towers, and when y'all get to the northwestern side, you will find the warning. Once you've experience satisfied with the perimeter of the camp, sneak inside and start going after the other bandits. If you lot have the Triple Shot skill, that combined with precision arrows will pretty much one-hit impale an Aristocracy if you lot headshot them. One of them is equipped with a Firespitter, so be careful if you do alert them.

Blackwing Snag Bandit Camp

Northeast of Sunstone Rock in the southwestern portion of the map is where yous will discover this brigand camp. In fact, approaching the campsite from the southwest of information technology is ideal, as there are just a few bandits guarding that archway, plus the alarm is not as well far inside. The rest of the camp shouldn't be also difficult, only in that location is an elite enemy inside yous need to proceed an heart on.

Approach Blackwing Snag from the southwest (left) to easily access the camp alarm (right).

Arroyo Blackwing Snag from the southwest (left) to hands access the camp alarm (correct).

There is a slightly isolated section that requires you to cross a "bridge," which shouldn't be too difficult to find. One expanse you will have to lookout man out is effectually the campfire, every bit at that place will be a lot of bandits here. Also, be on the sentry for enemies to a higher place you, which you lot can use to gain a good advantage over the main areas of the campsite.

Source: https://www.gamerguides.com/horizon-zero-dawn/guide/extras/misc-activities/bandit-camps

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